Chapter 1 part 3 - Beta is live for testers


Hi everyone, and good day to you.

The alpha version was tested and received great feedback from various users. My testers did a fantastic job, finding bugs that I already fixed. I also fixed grammar, and I have a few visuals that need fixing. I'll save that for the end and might not even fix it before release, but after, since the fixes are minor. I received feedback on one of the animations, saying it looks a bit weird, and I tend to agree. I already fixed it. Other than that, this is the only serious issue so far.

I created a new statistics screen that will help players track their routes and decisions. It will temporarily replace the unused music screen, and it might return in the future. The background is a bit boring, I might change it before release.

I also added new bios screens for the new characters and incorporated entries and booleans into the code to aid in tracking the story while writing it. Also, those new booleans will indicate future achievements for a Steam and GOG release.

I also added nine new wallpapers to the phone. Most of them are custom renders I created for Patreons.

Beta version is ready. I passed it to my testers. They have already given me their inputs, and there is more to come. After the beta, and once proofreaders have completed their work, I'll pass it to my translators. While they are translating, I try to figure out release dates. The reason for that is that I also need an Android port, and this time I took a professional modder to do it.

And great news, I managed to solve the scrolling bug on the phone. I am super happy about it. As a coder, I believe some code could greatly benefit from refactoring and improvement, particularly on the phone side. But it won't happen in this release.

I am very excited and nervous. I hope you will enjoy this version as much as I did creating it.

Update status: 
Static renders: 2296⬆️
Animations: 22
Music tracks: 28
SFX: 31

Subscribe to my Patreon page - https://www.patreon.com/c/DogCat752 for my weekly dev log.

Thank you,

DC

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